Capture what matters.
Track timing, metrics, metadata and events through C# calls or components connected to your own game.
seighlerContact & support ↗Independent Unity tools
RunAudit brings local playtest recording and game-balance evidence into the Unity Editor.
Explore RunAudit ↓RunAudit · 1.0.0 · Preparing for release
See what players pick, where runs end, and what changes between builds. Keep reports on your own machine.

Track timing, metrics, metadata and events through C# calls or components connected to your own game.
Review outcomes, builds and item associations. Import tester reports without setting up a backend.
Export Markdown and CSV. Explore a working integration in the optional Beacon Survival sample.
Validated with Unity 6000.4.7f1 on Windows. Windows x64 runtime tested; WebGL build tested. One active run at a time. Game events must be connected explicitly. Associations are evidence to investigate, not proof of causation.
Product support
For RunAudit installation, documented features or bug reports, contact seighler.
mashsaylor@hotmail.com ↗Support covers RunAudit behavior and documented integration. Custom game development and general Unity troubleshooting are outside the product's support scope.