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Independent Unity tools

Understand the run.
Improve the game.

RunAudit brings local playtest recording and game-balance evidence into the Unity Editor.

Explore RunAudit ↓

RunAudit · 1.0.0 · Preparing for release

Turn playtests into evidence.

See what players pick, where runs end, and what changes between builds. Keep reports on your own machine.

Actual RunAudit analytics dashboard with labeled demonstration data
01 / Record

Capture what matters.

Track timing, metrics, metadata and events through C# calls or components connected to your own game.

02 / Understand

Find patterns across runs.

Review outcomes, builds and item associations. Import tester reports without setting up a backend.

03 / Keep

Readable, portable reports.

Export Markdown and CSV. Explore a working integration in the optional Beacon Survival sample.

Validated with Unity 6000.4.7f1 on Windows. Windows x64 runtime tested; WebGL build tested. One active run at a time. Game events must be connected explicitly. Associations are evidence to investigate, not proof of causation.

Product support

Let's make the issue reproducible.

For RunAudit installation, documented features or bug reports, contact seighler.

Include with your report

  • RunAudit version, Unity version and operating system
  • What you expected and what happened
  • Steps to reproduce and relevant error text
  • A small example with private information removed

Support covers RunAudit behavior and documented integration. Custom game development and general Unity troubleshooting are outside the product's support scope.